The Pledge System
Deadline: 16th July 2018
You may choose one of the three pledges:
Joker Pledge. You could end up in any faction. One of your secondary characters who is not a covert or tactician gets a semi-random Mark.
Faction Pledge. You can choose a first choice faction and a second choice faction. You are likely to end up in your first choice, unless it is oversubscribed by more than 8 players who picked it as a Faction Pledge, in which case you have fair, random chance of getting bumped down to your second choice.
Team Pledge. You submit a group of up to 3 other players. You are guaranteed to be in the same faction as these players. You may also submit faction requests, but may well not get the faction you request, and may end up in a faction you did not request.
(This is a points based system. You may either buy a Mark, or you may buy your choice of faction, or you may buy your choice of teammates.)
Current Pledges (last updated 9th July ’18)
|1 The Call of Gondor||0|
|2 The Rhovanion Alliance||2|
|3 The Council of Eriador||0|
|4 The Free Company||1|
|5 The White Hand of Isengard||0|
|6 The Shadow Over Mirkwood||1|
|7 The Agents of Mordor||3|
|8 The Fell Lords||1|
|2 player Teams||2|
|3 player Teams||1|
Please get in touch via whispers or directly (email@example.com) if you see any problems.
Training Level: 12
SEI cap: 700 (99 public works)
Tac cap: 50%
Tradegoods will weigh 5.
Thief Ruin penalty 230.
There is no restriction on the use of Character Rolling Thunder.
In Middle-earth there will be a ‘spirit based’ King’s Peace for five months. The D1 and D2 orders are not prohibited by either the King’s Peace code, NOR by the ‘Spirit Based’ King’s Peace. You are allowed to issue these two orders without concern.
WARNING: There will be no King’s peace in the Withered Heath or Moria.
7 day turn around until first production, then 10 day thereafter.
Revolts every month.
In order to pay the required royalties to the Tolkien estate, the game is more expensive than a normal game of Legends:
Order cost: 9p
Minimum turn cost: £4.30
Maximum turn cost : £11.60
Start up cost: £5 (as usual)
All starting characters have 3 actions
Heroes EE – 1 guild @ 20
Adventurer Parties DCBBB – 1 guild @ 10
Overlords CBBBA – 2 guilds @ 10
Mercenaries DCBA 1 guild @20
No position may set up in the province of a module city, or in another player’s location. However, players may request to be set up adjacent to module cities, unlike my normal set up policy.
GMs may be playing in this game: see the section below for full details.
During the submission of setups phase, I will operate the usual premier setup rules – so anyone who sends in multiple setups will process after those who send in one setup.
I will allow GMs and coders to play in OR7. If you are not comfortable playing in a game with them, please don’t join the game.
Here are some of the ground rules that playing GMs will work by:
- Ed is the referee of the game. He will rule more harshly against GM players when there is any doubt.
- GM players may know things about the game engine which other players don’t. They will not avoid using this knowledge, but will not share it with their teammates.
- GM players will not look at the OR7 database except where Ed requests that they do so for work purposes.
- GM players will play to win, which may include the use of diplomatic spin and outright diplomatic lying.
- If GM players discover some information about the game which they should not have access to, they will ignore it./li>
- GM players will not cheat!
These changes are found in the new version of the module, but listed here for ease of reference.
The loyalty of all characters that can be acquired by adventure has been increased (to slightly reduce the impact of the Istari).
The Breeding Pits can now be used by any Istari with a Mark of Cruelty (not just Saruman).
Adventures that gain the Lay of Five Armies now only need 50 prestige.
Corruption Gathered now only needs 4 Ungoliant Corrupt.
Free People Victory
General of the Valar – used to give 1 point each, now gives 1 point for each faction that has at least one.
No General of Melkor – used to give 2 points, now gives 1 point for each enemy faction that doesn’t have a General of Melkor.
Free People Points
Lord and Lady of a Faded Age now only require 4 characters to have passed west
Dark Servant Victory
General of Melkor – used to give 1 point each, now gives 1 point for each faction that has at least one.
No General of the Valar – used to give 2 points, now gives 1 point for each enemy faction that doesn’t have a General of the Valar
Dark Servant Points
New title available for Trolls – Búbhosh Ulog (t1667)