Legends is possibly the most in-depth fantasy game on the market today, combining powerful game mechanics with vibrant and original game worlds.
The Legends game system is rich in both complexity and potential, allowing thousands of different stratagems and options, so that one can play for years and only begin to scratch the surface of the possible. The various modules each offer an entirely new world to be explored and conquered, all with their own unique races, monsters, histories and politics.
Explore on your own, or work as part of a larger faction. Roam the land as dragon-slayer, hero or sword for hire; lead a group of mercenaries or clan of orcs; command cities, armies, fleets. Rise to power through the use of steel, magic, politics, or perhaps a little of each. The worlds of Legends await you; what you do in them is down to you.
You can control up to 40 individual characters who have a variety of statistics, skills, titles and possessions. You can also control a similar number of armies, cities, markets and guilds, if you like a busy game. Alternatively you can enjoy the simplicity of playing a hero and sidekick – making history in the lands owned by the Overlord players.
All 50-100 players can compete individually, or ally into factions that attempt to achieve wildly varying victory conditions. Also you can set and seek to achieve your own goals, such as winning the Knight Championships three times in a row or developing your city to house the greatest market in the world. Or maybe you will simply be content to explore the incredibly detailed module in which you are playing, hunting out secret missions and fulfilling obscure prophecies.
We are also proud to present LPE, a computer software package for the game. This not only allows you to easily enter orders and view turns, but also create and maintain databases of everything you discover, map the land, and exchange information with team members. The future of PBM-Gaming, here today.
There are at least four different styles of game you can enjoy in Legends depending on your start-up choice. They are detailed below, and it is worth noting that Legends is designed to weight equal significance to players who are on a limited budget and choose a Hero position (which rarely costs more than minimum turn cost), as those who play the expansive Overlord position. Thus you cannot buy your way to victory…
Heroes are the most powerful player characters to stride the face of the Legends worlds. If you want to be a Conan or a Gandalf, this is the set-up choice for you. With no responsibilities for running towns and economies, the Hero is free to persue whatever takes his/her fancy, often selling their unique services to the highest bidder.
Whilst the Hero excels in their own narrow field of expertise (Combat, Magic, etc.), being in control of an Adventuring party which consists of six characters (one main and five secondary characters) gives enough breadth to the abilities and skills that your position possesses, so that you can competently turn your hand to any task. Some modules even allow the new Clan setup with a total of eight starting characters.
The Mercenary starts with a small castle populated by denziens of the same race as your main character, three secondary characters and a complement of above average soldiers. For the best starting mix of a wise general and veteran soldiers at game start, this can be the position of choice.
The Overlord position has the “weakest” of all starting main characters. However, to make up for this he has five secondary characters, a large population in his fortified castle, and a goodly sized complement of militia soldiers. From the start, then, you have an economy to run, and often form a base for Heros that would like to build guilds in your town or fight in your army.
To start up in Legends costs £5.
After that, turns cost £0.07 per order (with a minimum turn cost of £3.70, and a maximum £10.).
Note that The One Ring module is slightly more expensive to cover royalty payments, with an order cost of £0.09, minimum turn cost £4.30, and maximum turn cost of £11.60.
(Costs are inclusive of VAT in countries where VAT is charged.)
Harlequin Games is a business which designs and moderates postal and email games. We fuse wild imagination with good game-play in everything we produce and do so with professionalism and love for the hobby.
Established in 1994, Harlequin has quickly grown into one of the largest postal/email gaming firms in the world, and we look forward to maintaining a long and happy relationship with our players.
Did you know that Legends has been translated into German, and is run by SSV? Find them here!
Meet the Staff
Edward is the main Legends GM, and is pretty sure that gremlins have been sneaking work into his in-tray when he isn’t looking, otherwise his workload really ought to fit more easily into a normal day.
When not working he plays board games, juggles, and spends the rest of his time doing stuff with his wife Michelle.
Ross Inglis is the Canadian guardian of the Legends code. Before he joined Harlequin he had some Legends success, managing to be in a winning team five times, and in another two that he foolishly dropped before his side went on to win.
These days he goes paragliding when the weather is good, and plays board games when the weather is bad. His enthusiasm for games is so great he has willingly playtested new ones for Reiner Knizia on a weekly basis for the last 10 years.
Harlequin Games is a trading name of Game Systems International
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All other artwork © Harlequin Games