Contents
Game Summary
This game is an Avalon Revisited variant of the Adventure in Avalon module.
All information required to play this game can be found in the Avalon Revisited document (in the resources menu on this page). This has been updated since the last game, so p
Game Details
10 day turnaround.
King’s Peace: 3 productions.
1 or 2 positions per player.
There will be no Anarchist faction in the game.
Setup Process
Setup Deadline: 22nd July ’24
The Avalon Revisited document states that players can join factions in the first six months of play. However, in this game, we will be creating factions at game start, as part of the setup process.
We will balance the factions as best we can based on pledges received. It is possible, though unlikely, that this process will result in multiple factions of the same ‘aspect’ (e.g. Ravaging Hordes Faction 1, Ravaging Hordes Faction 2).
If a faction has no dragonslayers, one player can have a dragonlord position as their second position.
A faction can have multiple dragonslayers. However, if there are any dragonslayers in the faction, no players in the faction can have dragonlord position as their second position.
There are two pledge options: Team or Individual.
Option 1: Team Pledge
List players in your team, together with preferences for faction, and whether anyone wants a dragonlord or dragonslayer position.
Teams can have a maximum of 4 positions.
You can pledge for true chaos if you want, but only as a team of 2 positions.
For example:
First Preference: Silver Crests #7.
Second Preference: Korellan Whitestormers #3.
Third Preference: Whitestorm #1.
Players: Ed 1 position, Ross 1 position, John 2 positions, one of which is a dragonlord
Option 2: Individual Pledge
Specify whether you want 1 or 2 positions, whether you want to play a dragonlord or dragonslayer, whether you want to be in a faction, and if you do, specify any faction preferences.
You can pledge for true chaos (only recommended if you play 2 positions!
You may not have 1 dragonlord and 1 dragonslayer position. And remember that if you want to be in a faction, you can’t have 2 dragonlord positions.
Joker: If you do not give a faction preference, you will receive an extra action on your last secondary character of each position.
For example:
Bob, 2 positions, 1 dragonlord. I would like to be in a faction but I do not have a preference (joker).
Faction List
0. True Chaos (In Play)
Number of Factions: 5.
Race: Any.
Religion: Any.
1. Whitestorm Dynasty (In Play)
Number of Factions: 1
Race: Human, Dak, Mermen and Half Elf.
Religion: Any.
2. Rinard Heretics (In Play)
Number of Factions: 1
Race: Human, Dak, Mermen, Maratasen, Half Elf and Eastern Elf.
Religion: Neutral and Evil.
3. Korellan Whitestormers (NOT In Play)
Number of Factions: 0
Race: Human, Mermen, Elf, Half Elf and Eastern Elf.
Religion: Good and both Raisnoah.
4. Ravaging Hordes (NOT In Play)
Number of Factions: 0
Race: Orc, Troll.
Religion: Gorgoroth.
5. The Forge Lords (In Play)
Number of Factions: 1
Race: Dark Dwarf
Religion: Gorgoroth.
6. Danemarch Insurrection (In Play)
Number of Factions: 1
Race: Orc, Human Barbarian and Eastern Elves.
Religion: Both Raisnoah and Evil.
7. Silver Crests (NOT In Play)
Number of Factions: 0
Race: Dak, Giant and Mermen.
Religion: Good and both Raisnoah.
8. Pride of the Matriarch (In Play)
Number of Factions: 1
Sex: Female.
Race: Maratasen or Maratasen Barbarian and Human Barbarian.
Religion: Neutral and OM.
9. Pride of the Jagged Tooth (In Play)
Number of Factions: 1
Sex: Male.
Race: Maratasen, Maratasen Barbarian and Orc.
Religion: OM and Gorgoroth.
10. The Guardians of the Forest (In Play)
Number of Factions: 1
Race: Elf, Half Elf and Giant.
Religion: Good.
11. The Grey Brotherhood (NOT In Play)
Number of Factions: 0
Race: Elf and Half Elf.
Religion: Good and both Raisnoah.
12. The Twisted Branch (NOT In Play)
Number of Factions: 0
Race: Eastern Elf and Half Elf
Religion: Evil and both Raisnoah.
NPC Population at Game Start
| Race | Played Factions with Race | Total Population |
| 201 Human | 1, 2 | 174,704 |
| 202 Orc | 6, 9 | 141,307 |
| 203 Elf | 10 | 87,058 |
| 204 Dark Dwarf | 5 | 147,940 |
| 205 Dak | 1, 2 | 21,619 |
| 206 Maratasen | 2, 9, 8 | 78,694 |
| 207 Troll | 22,980 | |
| 208 Giant | 10 | 19,589 |
| 209 Merman | 1, 2 | 7,485 |
| 210 Half Elf | 1, 2, 10 | 63,386 |
| 221 Human Barbarian | 6, 8 | 123,980 |
| 222 Dark Orc | 24,318 | |
| 223 Eastern Elf | 2, 6, 8 | 9,998 |
| 226 Maratasen Barbarian | 9 | 27,683 |
| 241 Human Nomad | 5,992 |
Changes to Module
Dragon Lords cannot be in a faction, so cannot achieve a factional victory. Instead, they compete for an individual Dragon Lord victory by winning the most Dragon tournaments.
However, in this game they may assist a faction.
Victory conditions must be held for two productions. On first meeting victory conditions, a public message must be sent out declaring this – if in doubt, please get in touch with us.
Spells 26 Teleport and 83 Empathic Self Cure cost 5.
