ClosedGamesState

The One Ring 8

Contents

 

 

 

 

 

Late Setups

This game has been won, but can still be played for ongoing exploration.

If you wish to join OR8, please send an email to pbm@harlequingames.com or get in touch via our Join Game form.

 

Current Positions (last updated 31st March ’20)

Faction Pledge Numbers
1 The Call of Gondor 1
2 The Rhovanion Alliance 5
3 The Council of Eriador 0
5 The White Hand of Isengard 1
6 The Shadow Over Mirkwood 1
7 The Agents of Mordor 0

 

 

 

 

 

Game Details

Please get in touch via Legends Groups.io (pbm@harlequingames.com) if you see any problems.

Game start: 1st April 2020

Training Level: 12

SEI cap: 700 (99 public works)

Tac cap: 50%

Tradegoods will weigh 5.

Thief Ruin penalty 230.

There is no restriction on the use of Character Rolling Thunder.

1 day turn around throughout.

Revolts every Wednesday (game month).

You may share turn result files outside your faction. (This supersedes what is stated in the module.)

 

King’s Peace

In Middle-earth there will be a ‘spirit based’ King’s Peace for three weeks (three game months). The D1 and D2 orders are not prohibited by either the King’s Peace code, NOR by the ‘Spirit Based’ King’s Peace. You are allowed to issue these two orders without concern.

WARNING: There will be no King’s peace in the Withered Heath or Moria.

During King’s Peace, Military orders that Block armies are allowed as long as the intention is an attempt to block people from moving into/through your factional area (defined as the area in which factions 1-3 or 5-7 might be allowed to set up).

This means, for example that Hobbits can block Orcs/Nazgul moving into the Shire, and all Dark Servants can block Hobbits from moving the Ring toward Mordor. Even Apprentices can be blocked in this regard.

Please don’t Block forces from moving back along their arrival route.

The Special Action 2604 ~ Steal the Precious is permitted during King’s Peace.

 

 

 

 

 

Victory

Individual victory – be the Hero of the North (have title 2654) at game end (Complete special action 9001 or special action 9004 – note that as everyone is going to be in factions 4 and 8 (in addition to their normal factions) these will need 7 victory points rather than 6).

 

 

 

 

 

 

Pricing Details

£2 a turn, fixed cost.

 

 

 

 

 

Setup Details

All starting characters have 3 actions.

All players get 1 C class character, no guilds.

(Apprentices get 1 E class character instead.)

All setups will be able to join factions 4 or 8 and one ‘normal’ faction (factions 1, 2, 3, 5, 6, 7).

This means we are limited to 48 players so that the factions don’t run out of NPCs available through adventures.

Set ups per faction are in a first come first served manner, and so later setups to the game may be restricted to playing certain factions – and as normal I will continue to allow late setups to run adventures that normally say ‘first month only’ during their first game month (real world week) of play.

 

 

 

 

 

Module Changes

Note that module time restrictions refer to game months and as we have a very accelerated game with production running weekly this will mean that these game months are effectively ‘real world weeks’.

Adventures and special actions which previously needed targets in the range 201-1000 now target characters 1301+

SA 1264
SA 1265
Adv 4
Adv 1430
Adv 1517
Adv 1535
Adv 1518
Adv 1536
Adv 1830

Titles 1400 and 1800 no longer give -50 prestige. Now they give 0 prestige modifier.

 

 

“The Hobbit”™, “The Lord of the Rings”™, “The Fellowship of the Ring”™, “The Two Towers”™, and “The Return of the King”™ and the names of the characters, events, items and places therein, are trademarks of The Saul Zaentz Company and Middle Earth Enterprises and are used, under license, by Game Systems International Ltd.