This game has been won, but can still be played for ongoing exploration.
Current Positions (last updated 31st March ’20)
|1 The Call of Gondor||1|
|2 The Rhovanion Alliance||5|
|3 The Council of Eriador||0|
|5 The White Hand of Isengard||1|
|6 The Shadow Over Mirkwood||1|
|7 The Agents of Mordor||0|
Please get in touch via Legends Groups.io (email@example.com) if you see any problems.
Game start: 1st April 2020
Training Level: 12
SEI cap: 700 (99 public works)
Tac cap: 50%
Tradegoods will weigh 5.
Thief Ruin penalty 230.
There is no restriction on the use of Character Rolling Thunder.
1 day turn around throughout.
Revolts every Wednesday (game month).
You may share turn result files outside your faction. (This supersedes what is stated in the module.)
In Middle-earth there will be a ‘spirit based’ King’s Peace for three weeks (three game months). The D1 and D2 orders are not prohibited by either the King’s Peace code, NOR by the ‘Spirit Based’ King’s Peace. You are allowed to issue these two orders without concern.
WARNING: There will be no King’s peace in the Withered Heath or Moria.
During King’s Peace, Military orders that Block armies are allowed as long as the intention is an attempt to block people from moving into/through your factional area (defined as the area in which factions 1-3 or 5-7 might be allowed to set up).
This means, for example that Hobbits can block Orcs/Nazgul moving into the Shire, and all Dark Servants can block Hobbits from moving the Ring toward Mordor. Even Apprentices can be blocked in this regard.
Please don’t Block forces from moving back along their arrival route.
The Special Action 2604 ~ Steal the Precious is permitted during King’s Peace.
Individual victory – be the Hero of the North (have title 2654) at game end (Complete special action 9001 or special action 9004 – note that as everyone is going to be in factions 4 and 8 (in addition to their normal factions) these will need 7 victory points rather than 6).
£2 a turn, fixed cost.
All starting characters have 3 actions.
All players get 1 C class character, no guilds.
(Apprentices get 1 E class character instead.)
All setups will be able to join factions 4 or 8 and one ‘normal’ faction (factions 1, 2, 3, 5, 6, 7).
This means we are limited to 48 players so that the factions don’t run out of NPCs available through adventures.
Set ups per faction are in a first come first served manner, and so later setups to the game may be restricted to playing certain factions – and as normal I will continue to allow late setups to run adventures that normally say ‘first month only’ during their first game month (real world week) of play.
Note that module time restrictions refer to game months and as we have a very accelerated game with production running weekly this will mean that these game months are effectively ‘real world weeks’.
Adventures and special actions which previously needed targets in the range 201-1000 now target characters 1301+
Titles 1400 and 1800 no longer give -50 prestige. Now they give 0 prestige modifier.